A downloadable game

Developed by Bacronym, published by AMC Games

https://store.steampowered.com/app/931310/Airplane_Mode/

Primary Dev team: 

Hosni Auji (Team Lead, design, programming, 3D art)

Ben Costrell (Gameplay programming)

Laurenz Riklin (Animation)

Corey Bertelsen (Audio)

Airplane Mode delivers all the thrills of a real-time, six-hour commercial airline flight—in Coach. At least you've got a window seat. Buckle up.

This is a game where you play as a window seat passenger for the real-time duration of a long-haul commercial flight across the Atlantic.

Airplane Mode's gameplay explores the airline travel experience down to every last detail—from the design of your seat and the seatback in front of you, to the contents of your carry-on bag and smartphone hard drive, to the behaviors of cabin crew and other passengers. The circumstances of your flight will change every time you play. Simply put, Airplane Mode is the most realistic flight simulation ever created. Sit back, relax, and enjoy.

My role on this project was as gameplay programmer. I created systems for managing primary gameplay elements, e.g. object interactions, game events, AI behavior, camera controls, etc.