View all by Ben Costrell
Ben Costrell
Follow Ben Costrell
Follow
Following Ben Costrell
Following
Add To Collection
Collection
Comments
Devlog
Submission to ProjectStudio17
Related games
Related
The Gardener
←
Return to The Gardener
Devlog
2-5-18 Update - Forest deck balance, speed up option, delayed monster card draw
February 05, 2018
by
Ben Costrell
Altered the balance of the forest deck to have monsters spawn a bit more reliably earlier - might still not be enough though. Added option to speed up enemy turn. Changed functionality of monster card...
Continue reading
1-31-18 Update: New cards
January 31, 2018
by
Ben Costrell
New cards: Mulch, Double Snip, Swap, Apple Tree...
Continue reading
1-20-18 Update - turning music back on, some bugfixes, faster monster scaling
January 21, 2018
by
Ben Costrell
Mostly just turning the music back on now that we're not making a trailer, but also fixed a couple bugs and increased the rate that the monster tier increases (new monster introduced every level now,...
Continue reading
1-18-18 Update: Movement UI change (NO MUSIC)
January 18, 2018
by
Ben Costrell
Changed movement cards so that they can work both with the "click on space to queue, click again to move" method, and by just dragging them to play and add to your movement pool. This means they can a...
Continue reading
12-17-17 Update - some visual polish
December 18, 2017
by
Ben Costrell
New sprites for cards, using text mesh pro for UI text so that should be crisper, post processing, particles, etc. Also it's got a name now (for the moment)...
Continue reading
12-11-17 Update - 2nd pass on art & some small tweaks
December 11, 2017
by
Ben Costrell
Second draft of art assets...
Continue reading
12-7-17 Update - New art assets: 1st draft of tileset
December 07, 2017
by
Ben Costrell
Added in Blake's 1st draft of the tileset. Some other changes - bugfixes, monster cards also draw an additional card so the forest deck proportions stay constant...
Continue reading
11-29-17 Update - New cards, forest deck down to 4 cards per turn
November 29, 2017
by
Ben Costrell
Added some cool new cards - Lignify, Telekinesis, and Leapfrog. Also changed the forest deck to only draw 4 cards per turn, but adjusted the numbers of each other card so there are no "nothing cards"...
Continue reading
11-27-17 Update: Sprout system
November 28, 2017
by
Ben Costrell
Sprout system: Overgrowth & monsters now grow out of sprouts which are spread across the map (it's kinda imbalanced now though probably, need to tweak numbers). Also, drag controls should work now in...
Continue reading
11-15-17 Update - Into the woods
November 16, 2017
by
Ben Costrell
Game is now in the woods. New map generation, destructible brush, UI tweaks, etc...
Continue reading
11-6-17 Update: Fountains, monster sequencing
November 07, 2017
by
Ben Costrell
You no longer heal to max and gain a max health automatically after finishing each level. Now, fountains will spawn on the map that you can use to either heal fully or gain a max health. Also changed...
Continue reading
11-1-17 Update - UI, dungeon deck changes
November 01, 2017
by
Ben Costrell
Big UI update to make things more card-gamey, hopefully more usable and understandable. Dungeon deck now encompasses monster movement/attacking rather than it happening automatically each turn...
Continue reading
10-18-17 Update: New cards, dungeon timer, etc
October 18, 2017
by
Ben Costrell
Added some new cards, dungeon timer that adds monsters to the dungeon deck over the course of a level, bonus chest for completing a level, etc...
Continue reading
10-4-17 Update - Deckbuilding, new movement UI
October 04, 2017
by
Ben Costrell
Deckbuilding/collection system in place, you can now basically remake your deck at the start of each level. Minimum deck size increases by 1 each level starting at 10. Also new UI for playing movemen...
Continue reading
9-27 update: traps, UI tweaks, music etc
September 27, 2017
by
Ben Costrell
It's strategically important to note that you can discard cards from your hand by dragging them onto your discard pile UI (except sometimes when there's a bug and you can't)...
Continue reading